Build Apps That Actually Get Used

Our program starts in March 2026 and runs for twelve weeks

You'll work on real projects with actual deadlines. We're not about certificates or theory—this is about building things people want to download and use. If you're comfortable with basic coding concepts and ready to spend serious hours each week, this might work for you.

What You'll Actually Learn

We focus on what matters when you're building for both iOS and Android. No fluff, no outdated frameworks. Just the stuff that's relevant in 2025 and likely to stay that way.

01

Native Development Fundamentals

Swift for iOS and Kotlin for Android. Yes, you learn both. We split the program so you spend six weeks on each platform. It's intense, but that's how you understand what makes each ecosystem different.

02

Real API Integration

Your apps need to talk to servers. We cover REST APIs, authentication, data handling, and all the annoying edge cases that break things in production. You'll mess up, debug it, and learn why error handling isn't optional.

03

UI That Doesn't Suck

SwiftUI and Jetpack Compose are where everything's heading. We teach you how to build interfaces that feel natural on each platform. Not generic cross-platform stuff—apps that actually fit where they live.

04

Publishing and Store Presence

Getting through App Store review and Google Play policies is its own skill. We walk you through submission, dealing with rejections, and setting up your developer accounts properly from day one.

Instructor Callum Henriksen specializing in iOS development

Callum Henriksen

iOS Development Lead

Instructor Siobhan Katsaros specializing in Android development

Siobhan Katsaros

Android Development Lead

Technical mentor Declan Thorvaldsson

Declan Thorvaldsson

Technical Mentor

UX specialist Freya Lundqvist

Freya Lundqvist

UX Specialist

Students working on mobile app development projects
Program Structure

Twelve Weeks of Building

We meet twice a week for three-hour sessions. That's your foundation. But honestly, most of the work happens between sessions when you're coding on your own. Expect to put in 15-20 hours per week minimum if you want to keep up.

The first six weeks focus on iOS. You'll build three apps that get progressively more complex. Week seven we switch to Android and you essentially do it again—but faster because now you understand the patterns.

Final two weeks are your choice: polish one app for actual submission, or start something new that combines what you've learned. Some people ship to the stores during the program. Others take a few extra weeks after it ends.

Who This Works For

You should already understand variables, functions, and basic logic. We're not teaching programming from scratch—we're teaching mobile development to people who can already code a bit.

Previous students came from web development, university CS programs, or self-taught backgrounds

What You'll Need

A Mac for iOS development—no way around that one. Android can run on anything. We'll send you a full setup guide once you're enrolled, including which Xcode version to install.

Developer account fees are separate: $99/year for Apple, $25 one-time for Google

After the Program

Some graduates work as contractors. Others join development teams. A few have turned their final projects into actual businesses. Results vary based on how much effort you put in and what opportunities you pursue.

We can't promise job placement, but we'll review your portfolio and give honest feedback

Mobile app interface design examples from past student projects